Encouraging Sustainable Thermal Behaviors

This project explores how design can reduce energy consumption by reshaping how warmth is perceived, using sensory cues like light, sound, and smell. The outcome is a connected sensory system that helps users feel warm without relying on excessive heating, designed around real behaviors and everyday routines.

My Role

This was a group project with 5 product designers, and I contributed as the UX researcher and UX/UI/Product designer. I was solely responsible for the app’s interface design and the 3D renders of the final prototype.

The Problem

We are using too much energy!

Energy use is notoriously hard to reduce, even in highly industrialized countries. In Sweden alone, around 140 TWh is spent on heating homes each year. To move toward a more sustainable energy system, we need people to use energy more efficiently, but that is easier said than done.

Energy is abstract and difficult to understand, while the sensations tied to it, like warm showers or heated rooms, are immediate, emotional, and deeply enjoyable. This tension makes sustainable thermal behavior hard to change.

Limitations:

  • Focus on thermal experiences connected to energy use in households
  • Focus on designing an experience - NOT on designing the artefact itself
  • Consider the Swedish climate
the solution

A connected sensory hub and companion app

We designed a connected sensory hub and companion app that makes sustainable thermal habits feel easier, more positive, and more enjoyable. By combining gentle light, sound, and scent with personalised guidance, the system supports users in creating comforting morning routines without relying on excess heating.

Key Features:

  • A portable sensory hub built around the three most impactful senses identified in research: smell, sight, and sound.
  • A design process focused on pleasurable user experiences and best practices in sensory interaction.
  • A companion app concept that allows users to personalize their thermal routine and receive subtle nudges toward more sustainable behaviours.
The Process

The overall approach

Our process followed three phases: Understanding & Researching UX behaviors, Analyzing insights, and Designing & Evaluating the experience. We focused on how sensory cues can shape a more positive thermal experience, exploring users’ routines and how sight, sound, and smell influence comfort and sustainable behavior.

Design theory:

We applied Jordan’s Four Pleasures—socio, ideo, physio, and psycho—to focus the project on how sensory experiences can support sustainable thermal habits. This framework helped us identify which interactions feel comforting and motivating, guiding both our research and how we evaluated the final concept.

Methods:

We used a mix of surveys, interviews, and user tests to understand thermal habits, explore sensory preferences, and validate how well the concept supported more sustainable routines.

Understanding the UX

Data collection  ➤  Analysis of data  ➤  Results

Data Collection

What is the core issue, and who is the primary audience?

As a starting point, we didn’t have a clear problem or target group, so we began by gathering data. The following methods were used to answer the question:

What is the core issue, and who is the primary audience?

Online Survey

Our first step was an online survey to understand how people experience thermal discomfort in their daily lives and to get a broad overview of habits and challenges.

  • 93 respondents
  • Ages 18–80
  • Provided general insights about daily thermal experiences
In-Person Interviews

Next, we conducted in-person interviews divided into two focus areas:

  1. Understanding users and their routines
  2. Exploring how the five senses relate to temperature and comfort
  • 12 participants
  • Ages 23–60
  • Provided deeper insights into sensory preferences and emotional responses

How We Collected Sensory Insights

1. Imaginary exercise

Participants closed their eyes and imagined hot, cold, and pleasant temperatures, describing the emotions, memories, and sensory cues they associated with each.
Gave us: A clearer understanding of how temperature links to the five senses and emotional comfort.

2. Evaluation of rooms

Participants ranked images of different rooms from warmest to coldest, based on interior style, materials, and atmosphere.

Gave us: Insights into how visual cues and spatial qualities influence perceived thermal comfort.

3. Evaluation of existing solutions

Participants reviewed how they currently use thermal products like blankets, candles, heaters, and clothing, and why they rely on them.

Gave us: An understanding of existing behaviors, pain points, and opportunities for more sustainable solutions.

Analyse and Result

Analysis of Data and Results

After collecting the data through user studies, we analysed it in order to identify possible problem areas where we can implement a solution that can provide a better thermal experience. This was done by summarising data and looking for connections and patterns.

It is not the temperature itself that defines thermal comfort, it's rather the perceptions of temperature that defines thermal comfort.
Result and Key Findings from the Survey
93 responses
  • Thermal comfort is driven more by perception than actual temperature.
  • People are generally comfortable being slightly warm, but not comfortable being slightly cold.
  • Cold discomfort is most common in the mornings and evenings, when people are inactive.
  • 72% of respondents consider themselves environmentally conscious, yet
  • Most regulate temperature based on instant pleasure, not sustainability.

What we took with us

People respond more to the feeling of warmth than to the actual temperature, especially during inactive moments like mornings and evenings. If we can positively influence this perception through sensory cues, we can help users feel comfortable without relying on higher energy use.

Result and Key Findings from the Interviews:
Context-dependent

The experience of temperature is highly context-dependent; a given temperature can be experienced as either hot or cold depending on the situation.

Mismatched mental models Control

Being able to control the temperature of the body is very important for being calm and relaxed.

The 5 Senses: How People Experience Warmth and Cold

To design a positive thermal experience through the senses, we needed to understand what people naturally associate with warm and cold temperatures. The interviews revealed clear patterns across sight, sound, smell, taste, and touch.

  • Sight: Warmth is linked to fire, saunas, sunlight, and red/orange tones.
  • Smell & Taste: Participants described cold as scentless, while warm and pleasant temperatures were tied to rich smells and flavors.
  • Nature Associations: Pleasant warmth reminded people of summer, the ocean, and being outdoors.
  • Sound: Cold was associated with sharper, higher-pitched sounds, while warm and hot experiences felt quieter and softer.

These insights helped us identify which sensory cues could be used to enhance the perception of warmth without relying on more energy.

Connecting User Insights to Jordan’s Four Pleasures

By linking our user findings to Jordan’s Four Pleasures, we were able to narrow the focus of the project.

  • Physio and Psycho Pleasures ( Our Focus )
    Users want to feel in control of their temperature and respond mainly to perceived warmth, not actual temperature.
  • Socio and Ideo Pleasures ( played a smaller role )
    While participants cared about sustainability and social norms in theory, thermal comfort overrode ideals in most decisions.

Overall, users are aware of their environmental impact, but rarely willing to compromise or experiment with their comfort. This insight guided us toward designing solutions that enhance the feeling of warmth rather than asking users to change their behaviors directly.

Designing the UX

Identify Target Group  ➤  Specify UX goal  ➤  Ideate and Testing

Identify Target Group

People that have an unpleasant thermal experience in the morning

Our research pointed us toward a specific group: people who struggle with an unpleasant thermal experience in the morning. Survey and interview data showed that many users feel too cold when getting out of bed, making it harder to start the day.

They care about their home environment, are aware of their environmental impact, and don’t want extreme solutions like wearing bulky layers indoors.

Morning Scenario

To illustrate the problem in context, we created a simple scenario featuring Robin, a representative of our target group.

  • Robin wakes up in a dark, chilly bedroom.
  • The alarm goes off, and she reaches out from under the warm sheets to turn it off.
  • Feeling tired and slightly cold, she sits on the edge of the bed trying to wake up.
  • She puts on a robe and slowly makes her way to the kitchen.
  • Robin makes a cup of coffee to warm up and lift her mood for the day ahead.

Perhaps this isn’t too far from your own morning routine…?

Specify UX Goal

To create a pleasurable thermal experience in the morning when leaving the bed

With that scenario in mind, we defined our UX goal: to create a more positive and supportive thermal experience in the morning. To guide the design, we framed this goal with a set of sub-goals:

  • Control
    People want to be in control of their thermal comfort.
  • Easy access
    Instant response wanted. If you are cold, you want to get heated instantly.
  • Sensory balance
    Congruence - Match sensory experience with context. All senses will be stimulated by something that is associated with heat and comfort.
  • Attention
    Redirect the attention away from the actual temperature. Let the perceived temperature improve the experience by creating a distraction.
  • Contrast
    Reduce the contrast between the comfort under the sheet and the rest of the bedroom.
Ideate and Prototype

How might we?

After identifying the target group, problem area, and our UX goal, we started ideating on potential solutions. We ideated both on how to get warm, and how to create a behaviour that would lead to using less energy overall.

How might we design a pleasant thermal experience in the cold morning without turning up the heat?
Overview of selected ideas in Miro
Ideate and Prototype

Further develop & iterate - 4 concept

After we further developed some of the ideas, we decided to continue with four potential concepts, based on the information we got from the user studies.

Clothing Deliver

A hanger that delivers your clothes to the bed so you can dress without leaving the bed.

Hot glasses

Glasses that provided a warming light.

Scrub yourself

Start the day by scrubbing yourself to get the heat going through your body.

Bright wakeup

A product that gives a pleasant light, sound and smell for you to wake up to in the morning.

Evaluation & DESIGN 

One Final concept

After this, we ran a PNI evaluation to weigh the pros and cons of our concepts and ultimately selected Concept 4 – Bright Wake-Up for further development.
A concept defined as: “An alarm clock that creates a pleasant wake-up experience through warm light, inviting scents, and soft sounds — giving you the ultimate warm morning experience.”

We then moved into sketching and experience design. As mentioned earlier, our focus was on designing the experience, not just an artefact. One of our sub-goals was to give users a sense of control, so we paired the product with a companion app that allows them to adjust settings and personalize their morning routine.

Main Functions

From the user studies, we learned that smell, sound, and light are the strongest sensory cues associated with warmth. These became the core functions of the product. The artefact needed to be:

  • Portable
  • Simple to control
  • Equipped with a speaker
  • Able to diffuse scent
  • Designed with warm, adjustable light
  • Fully controlled through an app

Together, these elements created a holistic sensory experience aimed at shaping a warmer, more comfortable, and more sustainable morning routine.

Low firelity wireframes of UI Design

We also created low-fidelity sketches of the app’s UI to explore how the experience could be structured. Features like the alarm, smell, light, and personalisation.

As mentioned earlier, the focus of this project is not the artefact or detailed UI design, but the experience, the user research, and how to design for sustainable behaviors. These wireframes were created only to illustrate the idea and will not be further analyzed or iterated on.

wireframe of UI design concept
testing

Formative study of the senses in the morning

With the hub concept and app mockup defined, we conducted a sensory evaluation to further develop the experience. The goal was to understand what people associate with warm and pleasurable temperatures, specifically in the morning.

We tested different sounds, lights, and smells that participants had mentioned during the initial interviews.

Method
  • 8 participants were asked to lie down and relax in bed to recreate a realistic morning mood.
  • They evaluated a range of sounds, light colors, and scents.
  • Each participant placed their preferences on a character spacing chart to express how warm, pleasant, or fitting each sensory cue felt.
Result

From the morning-context evaluation, we identified the most comforting and “warm” sensory defaults for the product:

  • Sound: Fireplace
  • Sight (Light): Smooth orange/red
  • Smell: Coffee

These insights helped shape the core sensory profile of the final experience.

The Result

Summative study: Evaluating the final solution

To evaluate the final solution we first did an experience simulation and interview with a focus on Physio and Psycho pleasures. Second, we did Surveys focusing on Ideo and Socio pleasures.

1. Experience simulation and interview - Emotional responses
How:

This was done by waking up 5 participants in the morning with the simulated sound of a campfire, the smell of coffee and orange/red light. Followed by an interview that focused on the participant's emotional reactions to the product experience.

Summary of Result:

In a morning context, we are quite emotionally contained yet sensitive, therefore surprises must be well-designed. The experience got high values on Joy, Satisfaction, and Pleasure which we believe are more important than Amazement when creating a long-lasting relationship with this type of product. This was a good thing since our goal is to create attachments and implement new habits for the user.

Radar chart showing emotional responses

2. Survey - Can you identify yourself with this type of product?
How:

We also conducted a survey with 50 responses; the focus was to further evaluate Ideo and Socio pleasures.

  • The participant got to read an illustrated scenario to get to know the product and to get a sense of the experience it provides.
  • The questions evaluate owning and using the product, and if they could identify themselves with this type of product
Summary of Result:

Overall, the product gave high value to the presenter's emotions, indicating that people feel that the product is desirable. People also expressed that the product would improve their morning experience, and that it was highly associated with heat. The portability of the product was appreciated and was seen as an important part of making it possible to create a good morning routine.

Radar charts showing how users Identify with the product
Conclusion & final reflection

Focus on the senses

With the use of our summative studies, we have seen that the sensory hub has a lot of potentials to work since it has been received so well. The way of using different senses seems to work well in theory to influence a person’s perception of heat. So in conclusion, we have succeeded to create a comfortable thermal experience by designing for the senses which have the potential to be a more sustainable alternative.

Final Reflections

This project was really fun to work on! I learned so much about the human senses, psychology, behavioural design, and how one can use the design process to really focus on the experience itself. However, it was challenging not to focus on the visual design of the concept, even though I'm still happy with the result we got. I think that this type of project reminded me of the endless possibilities there are to solve a problem and always have an open mind.

Finally, I really appreciated working on this team, it was a real dream team where all crazy ideas were appreciated and it really taught me how important it is to be open and not scared of failing. It was thanks to this openness we had in this team that allowed us to develop such a unique solution and experience.